Tue, 18 August 2015
From camp #GenCant, we talk about the latest buzz from GenCon, which was two weeks prior to this podcast's release. It was all brand new to us as we recorded and gushed about new games. We hit the old favorites: Imperial Assault, Firefly, and Legendary. We also hit on new games, such as Blood Rage, Ashes: Rise of the Phoenixborn, Codenames, Mysterium, Star Wars Carcassonne and Champions of Midgard, among many others.
We also talk Nathan into spending more money for our own enjoyment. Not that that's hard.
Tue, 11 August 2015
With guest host Dennis Holliday, we discuss the world of Kickstarter, focusing mostly on board games, of course. Dennis has backed over 60 projects and Brent even more. Both seasoned Kickstarter veterans discuss their experiences and joys of this crowdfunding experience. Both are positive and express that the good out way any negative experience that occur.
Ryan, on the other hand, expresses his paranoia and criticism of Kickstarter, speculating that it allows creatures the opportunity to skip steps in the creative process and produce inferior products to what might have been. Ryan might be overthinking it.
Nathan jumps on board, backing his first project!
Tue, 4 August 2015
Designer: Mike Fitzgerald
Publisher: Eagle/Gryphon Games
Play Time: 45-60 min
In this episode, we discuss how Baseball Highlights: 2045 is not a baseball simulation, but instead a tight, mechanics oriented deckbuilder, which focuses on the 'highlights' of a game of a baseball game. You don't need to like baseball to enjoy this game, and if you absolutely hate baseball, you could still really like this game.
Ryan gushes about the cyberpunky art where the robots are trash cans with a bat for a single arm and steam coming out the top. We talk about how the game has a specific flow to the game play that takes some time to get in to, but when you do, the game plays really well. The flow is different with 3 players and is slightly more challenging to slip into. Baseball Highlights also works great for tournament play.
We also talk about the various expansions including the Coach, Rally Cap, Magna Glove, Robot Hitters, and Cyborg Pitcher expansions.
Tue, 28 July 2015
This week we revisit the Pathfinder Adventure Card Game. We are joined by our friend, Dennis Holliday, and we talk about the second and third base games, Skull and Shackles & Wrath of the Righteous.
Pathfinder Adventure Card Game is a cooperative game
Ages: 13 and up
Players: 1-4 (up to 6 with expansion)
Time: 60-90 minutes
Publisher: Paizo Publishing
Designers: Chad Brown, Mike Selinker, Tanis O'Connor, Paul Peterson, Liz Spain, Gabby Weidling
We previously reviewed the base set in 2014 on our fourth podcast, http://meeplenation.com/podcast/mn-podcast-0004-pathfinder-adventure-card-game-rise-of-the-runelords/
Direct download: MN_0067_Pathfinder_Adventure_Card_Game_-_Revisited.mp3
Category:BoardGame -- posted at: 2:00am MST
Tue, 21 July 2015
This episode we review:
Betrayal at House on the Hill
Publisher: Avalon Hill
Year Published: 2004
Designer: Bruce Glassco
Time: 60 minutes
Player Count: 3-6
Tue, 14 July 2015
In this episode we talk about games we have already reviewed and the expansions we hope to see soon. We also talk about new games we anticipate. We cover
Tue, 7 July 2015
This week we review Castles of Mad King Luwdig.
Designer: Ted Alspach
Publisher: Bezier Games
Time: 30-90 minutes
Tue, 30 June 2015
Colt Express is a program movement game for 2-6 players that plays in 40 minutes, ages 10 and up. It is played on a three dimensional train, as players take the roles of competing bandits, trying to get the best haul without encountering the sheriff.
Tue, 23 June 2015
This week we talk about the game Werewolf, originally designed as Mafia as part of a psychology experiment. We focus our talks on Ultimate Werewolf, a set of cards from Bezier Games.
Tue, 16 June 2015
This episode we review Star Wars: Imperial Assault, a game based on Fantasy Flight's Descent series of games.
Released in 2014
Time: 60-150 minutes
Ages: 14 and up
This game can be played as a two player head to head skirmish or with one player controlling the imperial side while 1-4 players control 2-4 heroes as they try to complete objectives and level up their characters.