Wed, 28 September 2016
Mystic Vale uses an innovative card crafting system designed by John D. Clair. Druid clans attempt to cleanse the curse upon the land...and competing to do it better than the other clans by gaining the most VP? Meeple Nation takes the system for a spin with mixed results. Does the theme matter? Does Ryan need to put a dollar in the swear jar for invoking the term Multiplayer Solitaire? Listen to find out.
Wed, 21 September 2016
Fantasy Flight and Games Workshop broke up. What will happen with their kids? We discuss this, get stuck talking about theme again, cover three different awards, introduce our favorite Kickstarters, and tell you what we liked most about issue 73 of Counter Magazine.
Wed, 14 September 2016
Friedemann Friese delivers not just 1 new game, but 504 new games in a single, but heavy, box. 504 is a bundle of mechanisms and bits that you combine together using a flip book to discover the ruleset of the selected world. Each world uses three of nine possibilities, configured in a specific order to designate how to gain money, gain points and win the game. Different worlds use different components from the box. It is a brilliant design that will appeal to a specific type of player. Brent might just play it another 491 times.
Wed, 7 September 2016
We sit down with game designer Tim Fowers to talk about four different social games. We first talk about Cockroach Poker, then Grifters, followed by Don't Mess With Cthulhu, and finally Coup: Rebellion G54.
Tim also leads us in contrasting Cockroach Poker and Coup and we talked about this design space and why we like these types of games.
We now have shirts available through Amazon! https://www.amazon.com/dp/B01L2WOF2I